Therefore, this is the taxi bug fix the game has needed for all those years. Checking this counter's references, I found that it in fact was referenced before the game attempted to load a new vehicle/pedestrian from the population cycle files! While doing so, I found a function that would be called any time a vehicle/pedestrian loaded, which incremented a global counter with what I had earlier documented to be the size of the current vehicle/pedestrian, including its textures. So while I was looking into why ViIV wouldn't spawn any pedestrians even though I made navigation meshes (.wnv files) that had a higher-than-zero probability of ped spawning on them (aka what Alexander Blade has called 'pedgen flags', although they're not flags), I had to find the function that spawned random pedestrians first.
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